Những nguyên tắc cơ bản của không-thời gian: Phần 1

The fundamentals of space-time: Part 1 - Andrew Pontzen and Tom Whyntie
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The fundamentals of space-time: Part 1 - Andrew Pontzen and Tom Whyntie

 
Space: it's where things happen. Time: it's when things happen. We can measure where things are and when things take place, but in modern physics, we realize when and where are actually part of the same question. Because when it comes to understanding the universe, we need to replace three-dimensional space plus time with a single concept: four-dimensional space-time. We'll explore and explain space-time in this series of animations. Animations? Yeah. Well, we're not very animated are we? Sure we are! Look, I can go from here to here. Whoa! How'd you get from here to there? How fast did you go? Did you run? Walk? Did you even go in a straight line? Ah! To answer that, you'll need to make our cartoon physics look more like physics physics. You'll need more panels. More panels, please! Okay, in each panel, Andrew's in a slightly different place. So I can see each one records where Andrew is at a different time. That's great. But it would be easier to see what's going on if we could cut out all the hundreds of panels and stack them up like a flip book. Right, now let's flip through the book so that we can see one panel after another getting through 24 in every second. See! I told you it was an animation. Now you can see me walking along. Drawing all those panels and putting them into a flip book is just one way of recording the way I'm moving. It's how animation, or even movies, work. As it turns out, at my walking speed, it takes two seconds to get past each fence post, and they're spaced four meters apart. So we can calculate my velocity -- how fast I'm moving through space - - is two meters per second. But I could've worked that out from the panels without flipping through them. From the edge of the flip book, you can see all of the copies of the fence posts and all of the copies of Andrew and he's in a slightly different place in each one. Now we can predict everything that will happen to Andrew when we flip through 24 pages every second, including his speed of motion, just by looking. No need to flip through at all. The edge of this flip book is known as a space-time diagram of Andrew's journey through, you guessed it, space and time. We call the line that represents Andrew's journey his world line. If i jog instead of walking, I might be able to get past a fence post every second. He's not very athletic. Anyway, when we look at this new flip book from the edge, we can do the same analysis as before. The world line for Andrew jogging is more tilted over than the world line for Andrew walking. We can tell he's going twice as fast as before without flipping the panels. But here's the clever bit. In physics, it's always good to view things from other perspectives. After all, the laws of physics should be the same for everyone or no one will obey them. So let's rethink our cartoon and have the camera follow Andrew jogging along as the fence posts approach and pass behind him. Still viewing it as a flip book of panels, we don't need to redraw anything. We simply move all of the cutout frames slightly until Andrew's tilted world line becomes completely vertical. To see why, let's flip it. Yes, now I'm stationery, just jogging on the spot, in the center of the panel. On the edge of the flip book, my world line was going straight upwards. The fence posts are coming past me. It's now their world lines that are tilted. This rearrangement of the panels is known as a Galilean transformation, and it lets us analyze physics from someeone else's perspective. In this case, mine. After all, it's always good to see things from other points of view, especially when the viewers are moving at different speeds. So long as the speeds aren't too high. If you're a cosmic ray moving at the speed of light, our flip book of your point of view falls apart. To stop that from happening, we'll have to glue panels together. Instead of a stack of separate panels, we'll need a solid block of space-time, which we'll come to in the next animation.

Andrew Pontzen, Tom Whyntie, Giant Animation Studios, space-time, space, time, CERN, TED, TED-Ed, TED Ed, TEDEducation

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